A plant-like creature, the Carex are often found in small camps made of leaves and other plant life, wandering in small collectives, or wandering on their own. These creatures rarely stay in one spot for long, often setting up camps as they travel throughout the forests of their homeland, Rastemier. The Carex can be categorized based on what type of plant grows from their body, which are usually used to lure prey, or fend off attackers.
Diabolus are a broad category of beings with a strong connection to the realm of the Pit. While most are not actual fiends, to the common person they are hard to differentiate. Those who are able to break away from the influence of the Pit often fall into the life of the adventurer, continually moving from place to place, either because they have worn out their welcome or fear being captured by what pursues them.
One of Orn's races of smallfolk, Halflings tend to resemble short humans with noticeable sideburns and often with body hair covering the backs of their hands and the tops of their feet.
On the whole the race tends to be marked by their lively, curious nature and their high pitched voices as well as a more than healthy appetite for both adventure as well as food.
“A mushroom pie is mighty fine,
and beer can ease your grief
but I could do without them both–
If I have lots of leaf!”
Goblins are small, green humanoids who are, at best, viewed as nuisances by the civilized races of Orn. Lacking an organized society of their own, goblins congregate in small camps and prey on travelers. Some of the more ambitious groups try to raid towns and villages, but most goblins are too cowardly to attack a superior foe unless coerced.
The Tordenvær are a loud and thunderous people hailing from the stormy mountain peaks of Glesmyr. During winter they spend most of their time in their ancestral mead halls where they drink and feast until the relative warmth of spring. They are a boisterous people who pride themselves on both their prowess in combat as well as their abilities to weave epic retellings of past glories.
The Forbidden are a mysterious people that no individual truly knows much about. They are members of an unnamed, wraith-like race of creatures from the Nether who come to the Mortal realm to reclaim escaped souls and bring them back to their rightful place; however, a few of these creatures find the Mortal Realm to be so curious and fascinating that they decide to break their bond with the Nether and live out the rest of their days among those who live in the Mortal Realm. These are the Forbidden.
The Uordeq race has always been shrouded in secrecy and never fully understood by the other races of Orn. They are dark-eyed and almost nocturnal creatures who are treated with hostility, mistrust, and fear wherever they go, even by their own kind. They have gained a reputation as being slavers, thieves, necromancers, and warlocks. And although there are good reasons for this, only one thing can be said with certainty: The Uordeq dwell in the shadows and do whatever it takes to survive. Survival is everything to an Uordeq.