Effects
Effects define what abilities do. The level of an ability is determined first by its effect, then adjusted by any modifiers. Combat abilities are further adjusted by their triggers.
Name | Level | Effect Type | Description |
---|---|---|---|
1 Crit | 2 | Combat, Damage |
You suffer one hit worth of Crit ("Critical") damage. Critical damage cannot be Resisted or Withstood and bypasses most defenses. If you are subdued by critical damage, you are immediately slain. |
1 Drain | 2 | Combat, Damage |
You suffer one hit worth of Drain damage. Drain damage simultaneously replenishes the user's hits. |
1 Pierce | 2 | Combat, Damage |
You suffer one hit worth of Pierce damage. Pierce damage cannot be blocked, though it may be Deflected. |
2 Crit | 5 | Combat, Damage |
You suffer two hits worth of Crit ("Critical") damage. Critical damage cannot be Resisted or Withstood and bypasses most defenses. If you are subdued by critical damage, you are immediately slain. |
2 Drain | 5 | Combat, Damage |
You suffer two hits worth of Drain damage. Drain damage simultaneously replenishes the user's hits. |
2 Hits | 3 | Combat, Damage |
You suffer two hits worth of damage. |
2 Pierce | 5 | Combat, Damage |
You suffer two hits worth of Pierce damage. Pierce damage cannot be blocked, though it may be Deflected. |
3 Crit | 9 | Combat, Damage |
You suffer three hits worth of Crit ("Critical") damage. Critical damage cannot be Resisted or Withstood and bypasses most defenses. If you are subdued by critical damage, you are immediately slain. |
3 Drain | 9 | Combat, Damage |
You suffer three hits worth of Drain damage. Drain damage simultaneously replenishes the user's hits. |
3 Hits | 6 | Combat, Damage |
You suffer three hits worth of damage. |
3 Pierce | 9 | Combat, Damage |
You suffer three hits worth of Pierce damage. Pierce damage cannot be blocked, though it may be Deflected. |
4 Hits | 10 | Combat, Damage |
You suffer four hits worth of damage. |
Absorb Drain | 4 | Combat, Defensive |
You counter a single Drain damage effect and regain a number of hits equal to the damage that would have be inflicted. |
Absorb Fire | 4 | Combat, Defensive |
You counter a single Fire damage effect and regain a number of hits equal to the damage that would have be inflicted. |
Absorb Ice | 4 | Combat, Defensive |
You counter a single Ice damage effect and regain a number of hits equal to the damage that would have be inflicted. |
Absorb Prime | 4 | Combat, Defensive |
You counter a single Prime damage effect and regain a number of hits equal to the damage that would have be inflicted. |
Absorb Shock | 4 | Combat, Defensive |
You counter a single Shock damage effect and regain a number of hits equal to the damage that would have be inflicted. |
Absorb Tox | 4 | Combat, Defensive |
You counter a single Tox damage effect and regain a number of hits equal to the damage that would have be inflicted. |
Adapt Climate | 2 | Narrative |
You become immune to extreme climates, including arctic, desert, or tropical conditions. This grants no special protection against combat effects. |
Adapt Darkness | 4 | Narrative |
You are able to see in poor illumination. This grants no special advantage in combat. |