Classes

Classes are primary adventuring skill sets characters can have. Classes are subject to community review and must adhere to global and class content standards. Please review these before submitting.

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Ranger

Submitted by Reid (He/Him) on Wed, 10/19/2022 at 11:11am

Warriors of the wilds rangers are most often found out in the forest, deserts, and mountains of the world. A rangers time in the wilds of the world have placed them above the rest in terms of versatility. They are masters of both close-quarters, and ranged combat, and are often seen carrying two or more weapons. 

Class Features: Using any type of weapon, party concealment, dodge, haste, and uses physical armor props. 

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Shadow Assassin

Submitted by Reid (He/Him) on Tue, 10/11/2022 at 10:44am

Shadow Assassins walk in the realm of shadows. Only attacking when it benefits them most. These assassins train their whole life in the art of shadow magic and stalking their target to make a clean kill without ever being spotted. They are define by their dual weapons, usually axes, that they wield. These weapons are not only a symbol of accomplishment, but are provide the Shadow Assassin with the the mobility and force to get any job done.

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Pyromancer

Submitted by Sheila D. on Thu, 10/6/2022 at 7:53pm

Spellcasters specializing in fire-based magic, pyromancers delight in setting the world afire.

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Bigaxe Artificer

Submitted by Shane O. (He/Him) on Sun, 8/21/2022 at 6:54pm

Using a Two-Handed Weapon with big, gratuitous swings!

Two-Handed
Shock
2/3/4 Hit, 1/2 Pierce, Maim, Push 10/20/30/40, Seek, Dodge, Pull
 

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Arcane Defender

Submitted by Shane O. (He/Him) on Mon, 8/8/2022 at 11:12pm

A class that solves mysteries and helps people via Sword, Shield, and light-based sorcery.
Spoken Reach Taunt, Disarm, Stun, Heal, Free Deflect, Withstand, Reflect

Abundant Party Abilities Within.

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Artificer

Submitted by Taylor T. on Sun, 7/10/2022 at 7:58pm

Masters of inventions and explosions

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Storm Fury

Submitted by Andrew M. (He/Him) on Thu, 6/30/2022 at 5:32pm

Power flows a river forth upon my command filled with rage shall it ever be,

those who fight will know my name when I unleash my Fury upon thee... 

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Coward

Submitted by Damian J. (He/Him) on Sat, 6/25/2022 at 8:44am

A coward avoids combat as much as they can, but when they can't they will try to use their wit and cunning to finish it as soon as possible. Whether it's playing dead, hiding, groveling, or just promising to scout out the enemy from afar so those with more mettle can get the advantage. A coward dies a thousand deaths, but a soldier only dies once.

...but they are still yellow bellied vermin.
 

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Steel Sorcerer

Submitted by Damian J. (He/Him) on Tue, 6/21/2022 at 11:09am

A warrior mage who is adept at fighting with a shield and a one handed weapon, but also uses sorcery over minerals, ores, and metals to make their defenses more unbreakable, make their strikes more fatal, and give themselves a magical edge in melee combat to bridge the gap between them and any foe that crosses their path.

Includes: deflection, withstanding, healing after felling foes, the ability to manipulate weapons of friends and foes alike, and empowered critical striking

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Acolyte of Flesh

Submitted by Damian J. (He/Him) on Sat, 6/18/2022 at 7:26pm

A beginner level cleric or mage devoted to following Xavix. They focus primarily on healing, and preserving those who are long dead, rather than resurrection of the fallen.

Included abilities allow for recovery, healing, sharing health, limb renewal, phasing, health sensing, and revival.

Acolytes of Flesh don brown robes until their progression into Disciples of Blood. Since they focus on the healing part of dark arts, they don't have access to the usual combat based spells necromancers are often used to.

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