A coward avoids combat as much as they can, but when they can't they will try to use their wit and cunning to finish it as soon as possible. Whether it's playing dead, hiding, groveling, or just promising to scout out the enemy from afar so those with more mettle can get the advantage. A coward dies a thousand deaths, but a soldier only dies once.
...but they are still yellow bellied vermin.
A warrior mage who is adept at fighting with a shield and a one handed weapon, but also uses sorcery over minerals, ores, and metals to make their defenses more unbreakable, make their strikes more fatal, and give themselves a magical edge in melee combat to bridge the gap between them and any foe that crosses their path.
Includes: deflection, withstanding, healing after felling foes, the ability to manipulate weapons of friends and foes alike, and empowered critical striking
A beginner level cleric or mage devoted to following Xavix. They focus primarily on healing, and preserving those who are long dead, rather than resurrection of the fallen.
Included abilities allow for recovery, healing, sharing health, limb renewal, phasing, health sensing, and revival.
Acolytes of Flesh don brown robes until their progression into Disciples of Blood. Since they focus on the healing part of dark arts, they don't have access to the usual combat based spells necromancers are often used to.
A skuthropazown of frustration and anger
A bard that utilizes and spreads hateful emotions
Fire type, Rage, Bleed, Frenzy, Damaging, Dazzle
"We found ourselves in the Astral, surrounded by disembodied scarlet faces. As one of it's eyes met mine, I felt all of my anger rise to the surface and I felt my blood boil. Next thing I knew I came to my senses and nearly beat our healer unconscious. Needless to say I stopped spanning planes for personal reasons"
A skuthropazown of fright and panic
A bard that utilizes and spreads frantic emotions.
Ice type, Rage, Taunt, Fear, Seeking
"They say that beings that try to house themselves in the Astral Plane will try to round up dozens of these and station them outside the perimeter of their homes. They are filled with such high strung emotions that even some of the best at skullduggery avoid assassination contracts that involve these things as security just decide to parlay for other options if they aren't resourceful enough."
A skuthropazown sadness and depression
A bard that utilizes and spreads lethargic emotions
Tox type, Calm, Slow, Concealment, Fatigue
"Each time we walk into the Astral we are cautioned against feeling doubt or ill will towards our traveling party, lest we summon 'them.' If we see verdant orbs on the horizon, especially in a herd, it's best to either exit back to the Shards, or hide. They say your depression can be toxic, but I had no idea how true that would be."
A skuthropazown of joy and laughter
A bard that utilizes and spreads jovial emotions
Shock type, Calm, Soothe, Stun, Healing, Sleep
"The seers enter dreams regularly, some of them having detached from their own emotions to take upon themselves the power of foreseeing. To feel the warmth of joy again, we search the Astral for these smiling yellow faces. As long as we pose no harm to them, they allow us to laugh like we never have before."