Great, intelligent, wolf-like beasts, typically used by Goblins as mounts. The worg is an evil predator that delights in hunting and devouring creatures weaker than itself, using it's cunning and malevolence to seek out its next prey.
Lightwoven are individuals brimming with the Light's embrace. They look close to whatever their original race pertained to, with the only major tell being light coming from wrinkles (Most notably along crow's feet on the eyes) and pouring from any wounds a Lightwoven might take.
Sometimes, the bats get stuck in places they ought not to be, and sometimes adventurers find them in places the party perhaps ought not to be. In either case, these nocturnal creatures may be nonmagical but are not to be underestimated.
Betrayers were damned for the sin of treachery, selling the trust of their allies when it was of greatest profit. Their auras allow them to pierce all manner of concealment while passing unseen themselves.