On the edge of town, surrounded by a wrought-iron fence supported by stone columns, lies the town cemetery, where Jastrey's undertaker sees to the interment of its dead. An arched gate topped with a pair of weeping serathine statues serves as the only entrance or exit. A plaque next to the gate warns succinctly, "No visitors after sundown. No trespassing in the catacombs. No disturbing the graves. Violators will be killed on sight."
A cluster of hillocks dot the area where a majestic, ancient tree once rose into the clouds. Wooden walkways circle their way around each of the homey barrows. Cradled by rustic hand rails, many of the homes enjoy a small garden of herbs growing nearby on the banks of a cool, slow-moving brook. Rafts constructed of reed float next to a pier jutting out into a large swamp surrounding the mound village. The dens serve as both housing and, more importantly, a school for the newcomers to Jastrey.
Rest in Peace our Benevolent Founder, Marloff Thistru
Available Shop Space: 20/20
Resident Slots: 0/5
Gold Workshop 6
Jewel Workshop 6
Mana Workshop 6
Rune Workshop 6
- Between events, players may help run the stall (rent out Rooms to take advantage of Workshops).
- Store space may also be negotiated for a flat fee or a percentage of sale price.
Avaren's Warren stands within the temple district, the Prime imbued white stone shining brightly. It stands, a beacon to all seeking refuge, healing or solace. Within it's gleaming walls are the Chapel, Surgery, Orphanage, Hospice, spare rooms for guests or acolytes, and the First's chambers. Beneath the solid wooden floors is a subbasement, divided into several chambers, ready to house as many as possible should the need arise.
The Brotherhood Tower in Jastrey has a long and storied history to its name. After losing its vault and foundation on the Second's Sixth of Arathost, and beset by fiends and ultimately sealed from entry on the Second's Seventh of Arathost, 5,732 NB, it was collapsed by Malkonius Stoneshield and Ikara on the First's Eighth of Suribatre, 5,733 NB in an attempt to stop the Theocracy incursion during Ressik's invasion of the shard. Shattered in to rubble and dust, it was time to create a new home for the Docents, and a new Library for Jastrey.
Set at the edge of Jastrey is a small, ivy-covered stone cottage nestled in among the trees. A cobblestone pathway, lined with colorful flowers and plants, with wild flowers growing along the property's edges, leads from the dusty Jastrian road to the front door. A small black cat prowls among the various gardens that spot the green lawn.
The Blood Bears have chosen to emerge from their forest hideaway and begin constructing a grand mead hall on the shores of Lake Jastrey: Jhorvagr. The property also shows evidence of plans for a modest pier. Two black banners sporting the red bear claw of the guild flank the entrance, a tree can be seen protruding from the roof, and a deck with a firepit juts from the rear of the building. Inside, the bears are hard at work constructing workshops and accommodations for each brother and sister. Gone are the days of walking into the woods and shouting for a Blood Bear.
A small entrance dug just outside of the Citadel's gates leading to an expansive cavern. Used as a small base of operations preparing to reclaim the Citadel.
Your footsteps echo off of the cold flag stone floors. Dust and cobwebs hang in the corners of a small sanctum.
At the foot of small alter to a faceless winged figure lies a single lit candle. You can't help but feel as if you're not alone.